#ifndef __GAME_TYPE_H__
#define __GAME_TYPE_H__

#include <memory>

namespace LiteNetLib
{
    class NetPeer;
    typedef std::shared_ptr<NetPeer> NetPeerPtr;
}

namespace PocketSurvival
{
    class Client;
    typedef std::shared_ptr<Client> ClientPtr;

    class PlayerData;
    typedef std::shared_ptr<PlayerData> PlayerDataPtr;
}

#endif
